#pragma once
#include <windows.h>
#include <d3d11.h>
#include <d3dx11.h>
#include <d3dcompiler.h>
#include <xnamath.h>
#include <D3DX10math.h>

class D3DTransform
{
private:
	ID3D11Buffer*                       m_pWorldMatrixBuffer;
public:
	float x, y, z, xScale, yScale, zScale, xAngle, yAngle, zAngle;

	D3DTransform();
	void Release();

	void CalculateMatrix(D3DXMATRIX *);
	
};


